









|
 |


Link to more rules - US Squash Org's Rules and Referees
Scoring (Rule 2)
A match is the best of five games. Each game is to nine points unless it is tied at eight all. At a tie at eight all, the receiver chooses to play to nine (called "set one") or to ten (called "set two"). Points can only be scored by the server. When the receiver wins the rally, she becomes the server.
Serving (Rule 4)
Play begins with service. The player to serve first will be determined by the spin of a racket. The serving will continue serving until she loses the rally. At this time, the opponent becomes the server and the server becomes "hand out", or the receiver. The winner of the game will begin service in the following game.
At the beginning of each game and from then on when service changes, the server can choose which service box to serve from. After winning each subsequent rally, the server will then serve from the opposite box.
One part of the foot must be in the service box when serving. For a serve to be considered good, it must strike the front wall above the service line and below the out line so that on its return, unless volleyed, it reaches within the back quarter of the court opposite the server's box.
A Good Return (Rule 6)
A return is considered good if the ball, before it has bounced on the floor, is returned correctly by the striker onto the front wall above the tin and below the out line, without first touching the floor. The ball may hit the back wall or the side wall before touching the front wall. A return is considered no good if:
- Ball bounces on floor before struck or double hit or struck incorrectly - "NOT UP"
- The ball, after being struck, hits the floor before the front wall or hits the tin - "DOWN"
- The ball hits the wall on or above the out line - "OUT"
Rallies (Rule 8)
After a good service, players continue to hit the ball in turn until one player fails to make a return. A rally is defined as a good service and a number of returns. A player wins the rally if the opponent fails to make a good service or the opponent fails to make a good return.
Interference (Rule 12)
When it is a player's turn to play the ball, the player is entitled to freedom from interference by the opponent. When play has stopped due to interference the general guidelines are:
- The striker is entitled to a "let" if she could have returned the ball and the opponent attempted to get out of the way.
- The striker is not entitles to a "let" if she could not have returned the ball, if the interference was so minimal that the strikers access to and ability to strike the ball was not affected.
- The striker is entitled to a "stroke" or wins the rally if the opponent did not make every effort to avoid the interference, if the striker would have hit a winning return, or if the striker would have hit the opponent with the ball going directly to the front wall.
Let (Rule 13)
A let is an undecided rally. The rally does not count and the server serves again from the same box.
|
|